The show notes for this episode are lackluster due to time constraints. We recorded on Friday September 20th and I needed to get the show up quickly and had little time to edit and all that...so sorry for the abridged notes! Will do better next show.
Melior Via has launched a Kickstarter campaign in order to fund Accursed, their fantasy RPG setting book for Savage Worlds system where the monsters show that they need love, too.
A dark fantasy tabletop RPG setting for the Savage Worlds game system, where heroic monsters fight for redemption.
In a world of dark fantasy and perilous adventure, the forces of evil have triumphed. Those who remain uncorrupted by wickedness must rely upon monsters to fight against the darkness. Witches have ruled the land since the last battles of conquest, but their Grand Coven has been sundered, leaving behind remnants of a once-mighty army. The remnants of the horde include captured citizens of the conquered nations that fought as the Witches’ shock troops.
Pyre Studios have created a new tool for DMs/GMs to help create NPCs on the fly during games via their new Encounter Dice. They’re looking for funding over on Kickstarter.
Simply put; dice with full colour RPG tropes on them that allow you to quickly and inventively generate NPCs, characters, adventures, items, treasure, locales, monsters, bosses etc…
In our initial set, the focus of this campaign, we have a set of six dice covering the following concepts/characters and items; Race, Class, Alignment, Weaponry, Armour and Loot. With these dice you can create NPC archetypes for your party to encounter and also add a character’s demeanour, intent and with the “item” dice add some variety to chests, drop treasure etc…
On a blue-sky summer afternoon, 10 teens are gathered on the second floor of the Chattanooga Public Library, sitting around a pair of tables littered with books, sheets of paper and pencils. The big-screen TV behind them is dark, and the video game consoles connected to it as lifeless as the unplugged “Ms. Pac-man” arcade cabinet a little farther down the wall. To some, the idea of teens ignoring their 360s and PS 3s in favor of a style of gaming that first became popular the ’70s and ’80s might seem like a surprising anachronism. Yet D&D and other tabletop games have persisted for 40 years in the face of increasingly sophisticated competition from high-tech forms of entertainment. In a 2000 survey, Wizards of the Coast — the current owners of the D&D universe of products — estimated that 5.5 million people in the U.S. regularly play tabletop roleplaying games. Tabletop gamers, new and old alike, say they are drawn to the freedom of a game system that doesn’t limit their choices.
Be mindful of NPC's. they are not just background fluff to be kicked around but the big damn heroes. NPC's are people too!!!